Sunday, January 30, 2011

6 Sides Global Illumination

I was having some trouble with getting the proper lighting that I wanted. So I just wanted to play around with different lighting possibilities to get good enough results... First is me comparing my cube to the one I had used in Unreal.


This is how the lighting looked originally.


This is with a light right above the cracks of the boxes... see how it's still really black.


This is with Global Illumination turned on... It helped out sooo much, even though the cracks were still darker than I wanted.

This is the Global Illumination with out the direct light above. Not bad, just really grey.



I decided to definitely keep the global illumination in and use the lights where ever I feel it's necessary.

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